![]() At the beginning of the game this isn’t too much of a hassle because you’ll be moving from area to area at a pretty steady pace while following your main objectives. The loading screens take ages to get through. The combat feels okay although the absence of an aim down sights feature felt a little weird but it wasn’t a deal breaker. Learning which weapons and elements work best against certain enemies, finding out the stories of the dead people around you and choosing the high road and sneaking around enemies hoping to not be spotted and viciously murdered because you’re low on ammo is all a blast. ![]() Exploring the space station of Talos 1 as a fragile noob searching for answers, to becoming an unstoppable sneaky psychic death machine searching for more needles to stab into your eye is an enjoyable journey. The different variations of the enemies require different tactics to overcome but apart from the mimics, the enemy designs aren’t all that interesting. I mean, the first time you see a new type of enemy it is both an interesting and heart pumping experience but once you’ve seen the 4 basic enemies and a mini boss you’ve pretty much seen them all. This adds to the scare factor, which is great but this leads me to my next point. You’re also so underpowered at the beginning of the game that you’ll be quaking in your boots at the sight of a new enemy. The music in the game also sets the tone very well, many times throughout the game I found myself on edge simply because of the background music which sounded like it’d fit right in in a Ridley Scott sci-fi horror movie. For example, the grunt enemies – mimics – who disguise themselves as everyday objects and – worst of all – useful items will make you slowly enter a new room, scanning your surroundings for anything that looks suspicious and slinging your trusty wrench at everything that looks a little off. ![]() Prey seems to be designed to make you feel extremely paranoid… and it succeeds. There are multiple ways to complete objectives and access areas and there are choices to make along the way that will grant you different endings or consequences.Īfter hearing that, I wouldn’t fault you for assuming that Prey is simply a sci-fi version of Dishonored, but you would be wrong. You’re also encouraged to play the game how you want but it’s obvious that stealth is often the best or intended way to play. In both games, you’re able to wield both physical weapons and otherworldly abilities (you’re able to choose to completely ignore your otherworldly abilities and play it straight in both games). Prey and Arkane’s previous FPS/RPG mashup Dishonored have a lot in common. After later playing games like Bioshock and Dishonored, I realised that there was a place for single player FPS experiences – especially FPS games with RPG elements and effective world building. It seemed very interesting but first person shooters have never been my go to genre for single player experiences. I never played the first Prey game in 2006, however I did watch my older brother play it. If you’ve played any of the Dishonored or Bioshock games then the mechanics of Prey should be a little familiar to you.įirst off, let’s start with my experience.īuy Prey Here My Experience Prey is a first person shooter/RPG developed by Arkane Studios and published by Bethesda. In this Prey PS4 Review I am going to be staying away from any major spoilers and helping you to decide whether this game is worth the price.
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